Figured people got tired of me complaining to them individually about certain things so I'd go ahead and make a post regarding a few balance/addition things that can help the server in my opinion. 1. Cargo on Combat ships: I know that having a combat ship that can transport coins to spawn and make spawn runs makes freighters obsolete, but what I'm suggesting here is a way for combat ships to carry the loot they acquire while out hunting. Many of us who go attacking players do it for more than just coins during a spawn run. We kill them for their resources, armor, other gear, etc. When I go to Kattadi for instance to kill someone who is mining, I'm not going to fly a freighter there as this doesnt make sense, but after I kill them I don't have anywhere to put all the minerals I take from them when they die if im in a combat ship. My way to counter this, while still keeping freighters necessary to game mechanics would be allow combat, pirate, and defense ships to have between 0.3-0.5% hoppers on them. This would end up being 3-5 hoppers per 1k ship blocks. To prevent people from running coins with these, disable coins being able to be flown in hoppers. This gives combat-oriented players a way to transport items they steal/raid/kill for, but still doesn't negate the need for freighters. 2. Treeeeeeeee faaaarmmmssss. I know they're coming but just was wondering if there's a general timeline for these. 3. A few new commands: /c lookup <playername> (shows the colony a player is apart of, maybe their playtime and ranks as well). This would help pirates determine who they're about to kill and also help avoiding killing refugees. /bal <playername> (right now this is disabled, not sure why but it would be nice to have access to this). /shiptype <playername> (This would also be a nice command to have back.) 4. Allow colonies to have more permissions controls in their lands, aka toggle firespread, mob spawns, and enabling players outside the colony to build in specific chunks. This would just give colony owners more control over their colonies and allow them to do more with them. I think this is all the ones I had, and yes one or two are from a combat player's point of view, but I don't think they put the opposing, more passive side of the server at any disadvantage.