News

Ginger_Walnut

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@​everyone I have some important news that I would like to share with everyone that will impact how the server is going to be run going forward. I have gotten to the point to where I am burned out from working on StarQuest. I have solved the same problems multiple times and while I love StarQuest, it just doesn't feel as fun to work on it as it used to. This combined with me practically running the server by myself has slowly sapped my willingness to work on it and the satisfaction I gain for doing so. With this being said, a few of our staff members have stepped up and have offered to help me run the server. @The Traveler (Money for yall old folks) and @Martin will be Directors while @Sea and @Liggo will be Admins. Together, they will manage and design the server and make sure that everything is running smoothly. While I will still be around to help, I will be taking a step back. Development wise, I am also going to be taking the backseat. I may be around to do some bugfixes and such, but, for the most part, I won't be working on it as much as I have previously. Don't worry though, we still plan on improving the game and making updates. I just won't be the one to spearhead them. In this vein of thinking, we are opening jr. dev applications. If you want to help the development of the server and know how to make spigot/bukkit plugins, take a look at the application: https://forms.gle/DJKrAao5NFJp1hjw5

Ginger_Walnut

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Just a quick poll, what do you guy's think about doing a reset (resetting the worlds and progress, probably doing some tweaks to the world, maybe carrying over some stuff, but not a lot). If we did reset, it would likely coincide with advertising so that there will be more people online. The more people already online, the more people we get from advertising. Pros: More people online New people have a chance to catchup to more established players Players who have reached the endgame can play the game again Get more permanent players from advertising Update planets/worlds Cons: People lose progress Players that have accomplished a lot and/or who have been more active will be less likely to like it People lose the ships they have People lose the builds they have React A - This sounds like a great idea! React B - This is pretty good, but not perfect. React C - I'm conflicted/I don't know for sure. React D - I don't really like it, but I would still play React E - I will quit SQ if this happens ***This is not guaranteed to happen, we are just figuring out what the player base thinks about it***

Ginger_Walnut

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**tldr; Galactic Council with diplomatic power that you gain based on land claims that you can spend on proposing and voting on policies. You can also be elected to various council positions (like Galactic President that gives everyone in a faction 1 month premium)**

Ginger_Walnut

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List of policies: - Elect: Propose to nominate yourself to a council position. Can only be used the week prior to election week (The first week in a month containing the first sunday). - Embargo Corporation: Propose to make a certain corporation give less contract credit rewards (0% to 15%). This lasts for 1 to 4 weeks. - Endorse Corporation: Propose to make a certain corporation give more contract credit rewards (0% to 50%) payed from the council bank. - Repeal: Propose this to repeal a certain policy. - Slipgate Fee: Propose this to change the slipgate fee that pays into the council bank. - Subsidize: Propose this to give a certain faction more contract credit rewards (0% to 50%) payed from the council bank. This lasts for 1 to 4 weeks. - Tax Rate: Propose this to make every faction pay a percentage (0% to 50%) of their contract credit rewards into the council bank. - Tax Immunity: Propose this to give a certain faction immunity to taxes. - Wanted Bounty: Propose this to change the wanted bounty per infraction that pays from the council bank.

Ginger_Walnut

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- The first week in a month containing the first sunday is election week. The prior week, you can propose the sepcial Elect policy to elect your faction to a council position. During the election week, you can vote up or down on various candidates. - Whichever faction gets the greatest majority/ratio of votes (between up and down) wins the election for a council position. In the event of a tie, whoever got the most up votes wins. In the case of a further tie, a random winner is picked. - The council positions are as follows: Galactic President, Senator, Treasurer, and Grand Marshal. - The Galactic President recieves 2x diplomatic power generation (cumulative), 1 month of premium for all members, and unlimited policy proposals. However, there is a 1 month term limit - There can be up to 5 senators. Senators recieve 1.5x diplomatic power generation and can propose 2 policies each week. There is no term limit - The Treasurer's votes count as 2x as much on policies dicatating how council bank money is spent (but not gained). There is no term limit - The Grand Marshal recives +25% ship weapon damage. There is no term limit - You can only nominate your faction to a single council position each election cycle. - Each week, there will be a report of what policies are proposed, accpeted, rejected, and expired in the #galactic_council channel - If you would like to propose a special one-time policy that would require admin approval, such as the construction of a new slipgate, let us know and we will see about adding it as a policy proposal to be voted on. - If you have any suggestions for policies that wouldn't require admin approval and should be in the game all the time, make a suggestion on the github. - The council bank starts with 1 million credits and everyone starts with 2 weeks worth of diplomatic power generation.

Ginger_Walnut

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- You can see your diplomatic power and daily diplomatic power generation in /f show - Be default, your faction can only propose a single policy each week. Proposing a policy costs diplomatic power depending on what type of policy you propose. - You can also vote on policies that people proposed the previous week. You can vote up and down on policies, but each vote (for up or down) requires 1 diplomatic power. - Each week starts after the midnight restart between saturday and sunday. This is when policies can be voted on, passed, rejected, or expired. - Only a faction's officers or leader can propose and vote on policies - Policies are only passed if they get a majority of up votes greater than their pass requirement (varies by policy). - Some policies are mutually exclusive and/or effect the same thing. If they are both passed in the same week, whichever one was passed by the greatest majority passes. In the case of a tie, whichever got more up votes passes. In the case of a further tie, a random winner is picked. - Some policies use or put money in the council bank. This is a central bank that is used for paying for the effects of policies. In addition, you can donate to the council bank. - The fee for using the slipgate is now determined by council policy. - The reward per infraction stolen from wanted people is now determined by council policy.

Ginger_Walnut

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@​everyone One of the biggest updates to SQ Beyond is now on the server: The Galactic Council! I have been wanting to add some sort of council to SQ for some time now because it would give a greater opportunity for politics and would help expand the end game so that it isn't as bland. This should help do both of these things and greatly extend the amount of gameplay. Change Log/Explanation of new Mechanics: - You can access the council gui with /council. Here you can propose policies for your faction, vote on policies, and view exsisting ones. You can also see how much money is in the council bank and who holds the council positions - You can use diplomatic power to propose and vote on policies. You generate diplomatic power every day after the midnight restart. - Your diplomatic power generation is based on how many claims you have, your faction safety tier, your faction rank, and your faction's council position. It defaults to daily diplomatic power generation = land claims - A faction safety tier of 1 multiplies your daily diplomatic power generation by 0x (this means that you don't generate any power!), a faction safety tier of 2 by 1x, and a faction safety tier of 3 by 2x - A faction rank of 1 through 5 multiplies your daily diplomatic power generation by 1x, a rank of 6 through 10 by 2x, and a rank of 11 through 15 by 3x - A council position of galactic president multiplies your daily diplomatic power generation by 2x and a position as senator multiplies it by 1.5x - The multiplies are cumulative rather than additive. (so a faction with a safety tier of 3, a rank of 15, and no council position has a multiplier of 6x (3 * 2) rather than 5x (2 + 3))

Ginger_Walnut

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The server has been updated to 1.14.4

Ginger_Walnut

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@​everyone We are going to implement the change to armor percentages at the noon restart tomorrow! Please make sure that all of your ships that will no longer fit the requirements are in a place where you can safely edit them.

Ginger_Walnut

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At the next restart, we have some changes that will have some pretty big impacts - Overclaiming has been removed - With tier 2 safety, you take 50% less damage and deal 50% more while in your territory - Added quest that explains factions and gets a new player to join a faction - Tweaked the tutorial quests to only require 4 oak logs and no beef - Added /tutorial skip command to skip the non-shipflight tutorial (this is not recommanded!) - Changed view distance to 16 from 8 (this is mostly for filming for a trailer. If it doesn't cause any problems, I may leave it at this. Otherwise, I will probably change it to 12) In addition, @​everyone Armor percentages are going to be reduced for many ships at some point in the near future. The change is more drastic for smaller ships. It will not affect capital ships or ground ships (for now anyway). You can see the updated percentages here: https://cdn.discordapp.com/attachments/530560553140092928/597494117156651066/unknown.png The top row is the max ship size for each ship class size. To reiterate, these new values will not be on the server at the next restart, but they will be changed in the near future (probably next week or so). This is just to give you an opportunity to update your ships before they become unflyable.

Looking for an older announcement? Go to Discord