News

Ginger_Walnut

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At the next restart, we have some changes that will have some pretty big impacts - Overclaiming has been removed - With tier 2 safety, you take 50% less damage and deal 50% more while in your territory - Added quest that explains factions and gets a new player to join a faction - Tweaked the tutorial quests to only require 4 oak logs and no beef - Added /tutorial skip command to skip the non-shipflight tutorial (this is not recommanded!) - Changed view distance to 16 from 8 (this is mostly for filming for a trailer. If it doesn't cause any problems, I may leave it at this. Otherwise, I will probably change it to 12) In addition, @​everyone Armor percentages are going to be reduced for many ships at some point in the near future. The change is more drastic for smaller ships. It will not affect capital ships or ground ships (for now anyway). You can see the updated percentages here: https://cdn.discordapp.com/attachments/530560553140092928/597494117156651066/unknown.png The top row is the max ship size for each ship class size. To reiterate, these new values will not be on the server at the next restart, but they will be changed in the near future (probably next week or so). This is just to give you an opportunity to update your ships before they become unflyable.

Ginger_Walnut

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@​everyone We have made several changes, improvements, and bugfixes in the last restart. - Removed Siege-related contracts - Changed Quol and Izifo rank names - Changed Izifo contract to killing players - Added faction contract for killing players - Buffed Quol contracts - Added blasters to the Quol and Izifo shop - Added Splash Potion of Harming 2 to the Izifo shop - The last 5 ships that you have flown are now stored - /loadship can load one of the last 5 ships you have flown - The ship replicator now has a gui that you open by clicking on the sign - You can swap the scan/print directions of the ship replicator - You can print a scan using credits with the ship replicator - You can print a blueprint of one of the last 5 ships you have flown using blocks or credits with a ship replicator - Ships should now have full sky light again after being flown - Laserbeams now deal 250 total damage rather than 100 total damage in a single firing. - When /ship exit is used, if the ship no longer has anyone with the pilot permission, it will unpilot - Fix blackmarket not moving - Fixed Tier 3 factions being gold - Once someone is killed, there is a one hour cooldown before their death will count towards contracts

Ginger_Walnut

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Changed to 3 weapon module slots

Ginger_Walnut

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@​everyone The server has been upgraded to 1.14.3! This should help with lag (hopefully it will fix the client-side SvS lag, I haven't had a chance to test it yet). I've also added linked turrets. They use 3 weapon modules slots and they act like normal turrets. There are also 5 different networks of linked turrets ([linkedturreta], [linkedturretb], [linkedturretc], [linkedturretd], and [linkedturrete]). Unlike normal turrets, when you fire one linked turret on your ship, all other linked turrets in the same network will also fire. Also note that they will only fire when they are on a ship. Linked turrets will help larger ships make up for their lack of agility.

Ginger_Walnut

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To give you time to prepare for the overclaiming and to purchase power boosts, overclaiming has been disabled until ***friday***. This date may be pushed back if too many people can't get on before then to purchase their power boosts.

Ginger_Walnut

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The other update is the insurance update. With this update, whenever you die, you can pay a fee at spawn to rebuy your items. Your items will still drop when you die, so pirates will not miss out on the loot. To reclaim your items, go to the insurance claims NPC at spawn and right click on him. You can see what items you can reclaim by death and can reclaim indvidual items from your deaths. We may expand this system in the future to include ships, but it does not support them at the moment. We are aware that this can be abused to "duplicate" items, but we have systems in place to help prevent this. If you are caught abusing the insurance system to duplicate items, you ***will*** be severely punished.

Ginger_Walnut

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- Sieging, raiding, and pillaging have all been removed. - There will be three tiers of faction safety. You have tier 1 safety if you have less power than land claims. You have tier 2 safety if you have more power than land claims, but less power than twice your land claims. You have tier 3 safety if you have more power than twice your land claims. - In tier 1 safety you can be overclaimed with /f overclaim. This functions very similar to the current /f overclaim command except there does not need to be a siege and the overclaimed land is returned to wilderness instead of a warzone. When you overclaim a piece of land, you must own a piece of land adjacent to the land that you seek to overclaim. (This will most often be a capital ship). Explosions and PvP will be enabled in your land. - In tier 2 safety, you cannot be overclaimed but explosions and pvp will be enable in your land. - In tier 3 safety, you cannot be overclaimed and explosions and pvp will be disabled in your land. - You can buy powerboosts (similar to 3.0) using /f powerboost. Power gained through this way cannot be removed from your faction unless you fail to pay the daily upkeep. The daily upkeep for a power boost is 1000 credits + the power boost amount squared. So a 10 power powerboost will cost you 1100 credits every day and a 100 power poweboost will cost you 11000 credits every day. You are also charged the daily upkeep when purchase the powerboost. If you do not have enough credits in your faction bank when the daily powerboost upkeep is charged (after the midnight restart), the powerboost is removed from your faction. - You can lose power in your own faction land again - The powerboost gained from ranking up your faction has been removed. Instead, the maximum power of every member in your faction goes up by 1 for every 3rd faction rank you have.

Ginger_Walnut

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@​everyone Effective next restart, the next two big updates to SQ will be on the server. First off, the changes to sieging described in #science_docs (with a few minor tweaks) will be implemented. Here is a summary of them along:

Ginger_Walnut

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Good Luck!

Looking for an older announcement? Go to Discord