News

Ginger_Walnut

Avatar of Elttob

SQTech has been reenabled. Let me know if chunks start to load slowly

Ginger_Walnut

Avatar of Elttob

The server is now back up, sorry for the downtime being longer than I thought it would be

Ginger_Walnut

Avatar of Elttob

The server is going to be down for about 30 minutes while we perform some maintenance

Ginger_Walnut

Avatar of Elttob

I've temporarily disabled SQTech and this seems to have helped the chunk loading lag significantly

Ginger_Walnut

Avatar of Elttob

@​everyone The server has finished updating to 1.14.1. You will need to log in to the server using this version. The crashes during SvS should be fixed now and ships should cause less client-side lag. There are probably a few bugs still left, so make sure to let me know if you find anything else. For the major bugs that I have found so far: Turrets no longer use glowstone because glowstone is not a transparent block anymore. They instead use yellow stained glass. Faction claims got deleted. Go ahead and reclaim all of your faction land as soon as possible. To receive credits for the faction land creation cost, head over to #refund. Anyone caught raiding an unclaimed faction will be permanently banned with no chance to appeal. I'm sorry for any inconveniences this causes, but you can blame Minecraft for requiring all world names be lowercase.

Ginger_Walnut

Avatar of Elttob

The server is currently being updated to 1.14.1. In the short-term, there will be some downtime as the server upgrades all of the chunks. In the long-term, there will probably be some bugs that are caused by the new version. Make sure to let me know if anything has broken.

Ginger_Walnut

Avatar of Elttob

**Bugfixes:** Can no longer claim capitalship land in slipspace or the void Teleporting no longer closes your chat/inventory Carriers are fixed Inventory blocks in modules no longer count towards the inventory limit The server will now restart at midnight Donations now add to your total donation amount Spectator mode is no longer affected by space gravity You can now use doors in the void SQTech furnaces now activate 4 blocks instead of 3

Ginger_Walnut

Avatar of Elttob

Data contracts have been buffed Anomalies, The Blackmarket, and the Forge will not spawn in or near systems - This should encourage going into deep space Projectile explosions now originate inside of blocks instead of outside - This should prevent explosions from bleeding through armor You can get a daily quest every day to complete a module using /dailyquest - This is mostly a byproduct of the new extended tutorial Stations now have a singular dynmap marker - This should fix not knowing where klon/quol and vapid/yisheng are Mods can now tp to stations (except for the forge) using /station tp <station> - This is a nice addition for helping people Combat Dummies now last for 2 minutes, but don't spawn for 1 minute in case the player crashes You can fly in the void at normal creative flying speeds There is a new noobfighter that gives new players a bit more space to put stuff on their ship The slipgates have new structures that should prevent them from melting The voidgate has a new structure unique from the slipgate that should help distinguish it All of the stations will now auto-place. Some of the structures have been changed. All ships have been moved out of the stations. Slipspace progress bar - There is now a bossbar that shows you your current slipspace jump progress

Ginger_Walnut

Avatar of Elttob

@​everyone The new SQ Update is on the server! **Changelog:** Extended tutorial - Guides new players through leaving the spawn station and doing their first contract New players have a 5 hour (based on play time) PvP and SvS grace period - This should cut down on the killing of new players Shift speeds now scale with autopilot speed - This should prevent the jammer being used defensively Cargobays now use 2 utility slots and base droppers have been rebalanced - Utility ships are the only ships that have a large amount of droppers Shiftflying while autopiloting now increases speed, but autopilot jumps are cancelled if you shiftfly on the same tick - This should add some more skill to chases SQTech machines will now turn if they run into these signs: [left], [right], and [flip] The amount of infractions you need for each wanted level past 5 has been increased by 5 and you get a consistent amount of credits for killing a wanted person - This should encourage killing wanted people Anomalies are now discovered on a global basis and can only count towards one person's contract - This should encourage going into deep space 2 random stations each day will have a traveling salesman that is the equivilant of the black market but it isn't illegal and you get half as much. You can see if a station has a traveling salesman by clicking on it on dynmap

Ginger_Walnut

Avatar of Elttob

@​everyone Age of Wonders III is currently free to keep on humble bundle! https://www.humblebundle.com/store/age-of-wonders-iii?hmb_source=humble_home&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_twos_tile_index_2_c_freegame_2019_storetile_ageofwonders3 Stellaris is also having a free weekend (not to keep unfortunately), but you can try it out and see if you like it! We are probably going to have a community multiplayer Stellaris game on saturday at around noon est. that everyone is free to join! Feel free to join even if have no experience and you are just trying out stellaris for this weekend.

Looking for an older announcement? Go to Discord