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The Traveler

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I would just like to append to this announcement that we are also working on a few other small features that should be pretty dope.

The Traveler

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We plan on doing this in a rolling fashion. The idea is that when we tell you the rework is coming (weeks notice) you will then move your belongings into either a safe zone or directly to the new space. We are considering modifying capships to allow entire bases to be defined as a capship, or some solution of that nature. We need to first investigate whether this is a viable option. This also would not work for everyone as this would be ineffective if your base is underground. Regardless, the intention is that you would have more than enough time to move your collection of belongings into the new space. As we approach this time (once planets are ready, once the keystone plugins are finished) we will have a better picture of what this migration will look like. Once there you should be met with not only a new environment, but new features to make it more interesting. TL;DR: Were not resetting anything except planets but space. When we to it we'll give you more than enough notice to move over everything to the new space. When we do this we will be rebalancing the planets, adding moons, reworking anomalies, and reworking mob distribution.

The Traveler

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Eyo, so I want to take a minute to talk about what we're looking at doing in terms of the controversial reset poll that we took up last month. Here is the ***current*** plan, and if there are any changes that we firmly decide upon we would let you know imminently: Resetting Currencies: **No** Resetting Ranks: **No** Resetting Factions: **No** Resetting Items: **No** Resetting Ships: **No** Resetting The Void: **No** Resetting Planets: **Yes** There are several reasons why we want to reset planets. The primary one is that we already need to reset space, as it's too big. Too big as in the empty chunks that are loaded when people travel cause a storage issue. This means we will need to reset space to be smaller. At the same time however we did want to make it much more interesting. We are currently working on reworking anomalies to allow for a greater variety (ship wrecks, traveling merchants), wormholes to be more functional, and for asteroids to hold much more weight as a mining option. However to do that last one, we need to more carefully manage the resource distribution on planets. We also want to go back to making living on a single planet less viable, going back to the older SQ models where travel and trade was more of a requirement. As we do this we also want to rework the mob distribution. We are also working on rewriting the mob plugin to be more powerful in terms of our control over mob spawning. We also want to look into creating custom mobs, as well as granting the ability to spawn and hunt custom and original bosses. Furthermore, we plan on finally adding those moons we talked about doing ages ago. I'm looking at creating 3-5 moons which each have some kind of gimmick to them. The plan is that all but one will have no atmosphere.

The Traveler

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Would like to congratulate, as well as introduce you all to our new Jr Dev team! @N - The Snaketounge - MCTOP (Nevlo) @Leebert (Jams) @AP Naptime (Ap) @Pair (Pairjax) @SneakerNet (SneakerNet) @An I ooasume your gender (Jarky) Jarky of course has been around. We're glad to have a fully stocked team, and we look forward to start ramping up various QoL projects. We'll keep you posted as changed develop.

Ginger_Walnut

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@​everyone I have some important news that I would like to share with everyone that will impact how the server is going to be run going forward. I have gotten to the point to where I am burned out from working on StarQuest. I have solved the same problems multiple times and while I love StarQuest, it just doesn't feel as fun to work on it as it used to. This combined with me practically running the server by myself has slowly sapped my willingness to work on it and the satisfaction I gain for doing so. With this being said, a few of our staff members have stepped up and have offered to help me run the server. @The Traveler (Money for yall old folks) and @Martin will be Directors while @Sea and @Liggo will be Admins. Together, they will manage and design the server and make sure that everything is running smoothly. While I will still be around to help, I will be taking a step back. Development wise, I am also going to be taking the backseat. I may be around to do some bugfixes and such, but, for the most part, I won't be working on it as much as I have previously. Don't worry though, we still plan on improving the game and making updates. I just won't be the one to spearhead them. In this vein of thinking, we are opening jr. dev applications. If you want to help the development of the server and know how to make spigot/bukkit plugins, take a look at the application: https://forms.gle/DJKrAao5NFJp1hjw5

Ginger_Walnut

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Just a quick poll, what do you guy's think about doing a reset (resetting the worlds and progress, probably doing some tweaks to the world, maybe carrying over some stuff, but not a lot). If we did reset, it would likely coincide with advertising so that there will be more people online. The more people already online, the more people we get from advertising. Pros: More people online New people have a chance to catchup to more established players Players who have reached the endgame can play the game again Get more permanent players from advertising Update planets/worlds Cons: People lose progress Players that have accomplished a lot and/or who have been more active will be less likely to like it People lose the ships they have People lose the builds they have React A - This sounds like a great idea! React B - This is pretty good, but not perfect. React C - I'm conflicted/I don't know for sure. React D - I don't really like it, but I would still play React E - I will quit SQ if this happens ***This is not guaranteed to happen, we are just figuring out what the player base thinks about it***

Ginger_Walnut

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**tldr; Galactic Council with diplomatic power that you gain based on land claims that you can spend on proposing and voting on policies. You can also be elected to various council positions (like Galactic President that gives everyone in a faction 1 month premium)**

Ginger_Walnut

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List of policies: - Elect: Propose to nominate yourself to a council position. Can only be used the week prior to election week (The first week in a month containing the first sunday). - Embargo Corporation: Propose to make a certain corporation give less contract credit rewards (0% to 15%). This lasts for 1 to 4 weeks. - Endorse Corporation: Propose to make a certain corporation give more contract credit rewards (0% to 50%) payed from the council bank. - Repeal: Propose this to repeal a certain policy. - Slipgate Fee: Propose this to change the slipgate fee that pays into the council bank. - Subsidize: Propose this to give a certain faction more contract credit rewards (0% to 50%) payed from the council bank. This lasts for 1 to 4 weeks. - Tax Rate: Propose this to make every faction pay a percentage (0% to 50%) of their contract credit rewards into the council bank. - Tax Immunity: Propose this to give a certain faction immunity to taxes. - Wanted Bounty: Propose this to change the wanted bounty per infraction that pays from the council bank.

Ginger_Walnut

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- The first week in a month containing the first sunday is election week. The prior week, you can propose the sepcial Elect policy to elect your faction to a council position. During the election week, you can vote up or down on various candidates. - Whichever faction gets the greatest majority/ratio of votes (between up and down) wins the election for a council position. In the event of a tie, whoever got the most up votes wins. In the case of a further tie, a random winner is picked. - The council positions are as follows: Galactic President, Senator, Treasurer, and Grand Marshal. - The Galactic President recieves 2x diplomatic power generation (cumulative), 1 month of premium for all members, and unlimited policy proposals. However, there is a 1 month term limit - There can be up to 5 senators. Senators recieve 1.5x diplomatic power generation and can propose 2 policies each week. There is no term limit - The Treasurer's votes count as 2x as much on policies dicatating how council bank money is spent (but not gained). There is no term limit - The Grand Marshal recives +25% ship weapon damage. There is no term limit - You can only nominate your faction to a single council position each election cycle. - Each week, there will be a report of what policies are proposed, accpeted, rejected, and expired in the #galactic_council channel - If you would like to propose a special one-time policy that would require admin approval, such as the construction of a new slipgate, let us know and we will see about adding it as a policy proposal to be voted on. - If you have any suggestions for policies that wouldn't require admin approval and should be in the game all the time, make a suggestion on the github. - The council bank starts with 1 million credits and everyone starts with 2 weeks worth of diplomatic power generation.

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